This post focuses on localising with gettext. This is a standard format for translation services and Godot can quickly generate the template file
Godot4.4 – Easy Localisation with CSV
Localisation is something that’s easy to put off, no matter what kind of development work you’re doing. It’s easy to think that you’re never going to need to translate your game, or…
A Full Gameplay Loop
It’s finally happened! After just under four months of building this game in my spare time, I have the full gameplay loop. It’s very bare bones, but it’s there and I’m excited…
Baldur’s Gate 3 – Honour Mode – Session 0
Welcome to my Baldur’s Gate 3 Honour Mode story. In this series, I’m going to tell the story of my character as I play through the game in, as you may have…
You Win Some, You Lose Some
It’s all well and good having a combat where you can move around and hit the enemies to deal damage, but eventually you’re going to reduce all the enemies to zero hit…
Taking Action – Strikes and Damage
This week it’s time to add a new basic action to the repertoire – Strike. In the Pathfinder 2E ruleset, Strike is the act of attacking with the user’s equipped weapon. This…
It’s the Enemy’s Turn
Now that player movement exists in the game it’s time to extend that courtesy to enemies. This might seem simple since we already have the ability to move tokens around the map,…
Taking Action – Striding Into Battle
My focus this week has been to start work implementing the three-action system that is the core of Pathfinder 2E’s mechanics and allowing the player to start doing things besides ending their…
A Place to Battle
Progress has been slow this week. I needed to put together some maps and dungeons for my tabletop RPG groups, and my toddler has been waking up earlier than usual, eating into…
Taking Turns in Combat
An important part of a turn-based tactics game is the ability to take turns. A shocking revelation, I know, but stay with me. For my game I obviously need to let the…