Let’s see how Panic Spiral is progressing with a short demo and some explanation of the features displayed!
Panic Spiral: Mapping the Ship
Today’s post is going to take a look at how I built the tools needed to make the level map in the game. I’m also going to talk about the way I’ve designed the map and how I hope that will affect gameplay.
Panic Spiral: Walls and Collisions
PixiJS, while very powerful for rendering and animating, doesn’t include collision boxes as standard. Today’s post focuses on implementing collision logic using PixiJS.
Panic Spiral: Time for a Rewrite
I tried to make Pixi-React work for Panic Spiral. Unfortunately, Pixi-React just doesn’t seem to cope well here. So, sadly, I’ve had to rewrite the whole thing.
Panic Spiral: Laying Strong Foundations
My side project, Panic Spiral, is progressing well. There have been some teething problems, but ‘ve built the title screen, complete with UI SFX and music.
Side Project: Introducing Panic Spiral
Due to some real life shenanigans, I need to focus my spare time on my web dev skills rather than just tinkering with my main game project. It’s unfortunate, but I’ve decided…
Refactoring the World Map
It’s been a couple of weeks since my last post. So that should mean I’ve got a lot of progress to show on my world map refactor, right? Well, not quite. My…
Using Themes to Enhance my Game
This week, as planned, I’ve focused on making my game’s Save and Load screens. I’ve also made sure that they look good in the game’s theme.
Quality of Life Improvements – Nested Tooltips
Despite big distractions this week in the form of other games, I managed to find the time to create a nested tooltip system for my game.
Improving Quality of Life
My gamedev focus this week has been on adding things that might seem very minor, but that will have a massive impact on the project overall.