This week, as planned, I’ve focused on making my game’s Save and Load screens. I’ve also made sure that they look good in the game’s theme.
Category: Game Dev
Quality of Life Improvements – Nested Tooltips
Despite big distractions this week in the form of other games, I managed to find the time to create a nested tooltip system for my game.
Improving Quality of Life
My gamedev focus this week has been on adding things that might seem very minor, but that will have a massive impact on the project overall.
Godot4.4 – Powerful Localisation with gettext
This post focuses on localising with gettext. This is a standard format for translation services and Godot can quickly generate the template file
Godot4.4 – Easy Localisation with CSV
Localisation is something that’s easy to put off, no matter what kind of development work you’re doing. It’s easy to think that you’re never going to need to translate your game, or…
A Full Gameplay Loop
It’s finally happened! After just under four months of building this game in my spare time, I have the full gameplay loop. It’s very bare bones, but it’s there and I’m excited…
You Win Some, You Lose Some
It’s all well and good having a combat where you can move around and hit the enemies to deal damage, but eventually you’re going to reduce all the enemies to zero hit…
Taking Action – Strikes and Damage
This week it’s time to add a new basic action to the repertoire – Strike. In the Pathfinder 2E ruleset, Strike is the act of attacking with the user’s equipped weapon. This…
It’s the Enemy’s Turn
Now that player movement exists in the game it’s time to extend that courtesy to enemies. This might seem simple since we already have the ability to move tokens around the map,…
Taking Action – Striding Into Battle
My focus this week has been to start work implementing the three-action system that is the core of Pathfinder 2E’s mechanics and allowing the player to start doing things besides ending their…