Now that player movement exists in the game it’s time to extend that courtesy to enemies. This might seem simple since we already have the ability to move tokens around the map,…
Taking Action – Striding Into Battle
My focus this week has been to start work implementing the three-action system that is the core of Pathfinder 2E’s mechanics and allowing the player to start doing things besides ending their…
A Place to Battle
Progress has been slow this week. I needed to put together some maps and dungeons for my tabletop RPG groups, and my toddler has been waking up earlier than usual, eating into…
Taking Turns in Combat
An important part of a turn-based tactics game is the ability to take turns. A shocking revelation, I know, but stay with me. For my game I obviously need to let the…
Starting the Combat Scene
It’s time for me to move on to another part of my game. The world map definitely needs more work, but it’s just one part of the overall game. The other big…
Building the World Map
As I mentioned in an earlier post, the game I want to make is heavily inspired by XCOM: Enemy Within and XCOM2. A big part of both these games is a world…
Taking the Time for Tools
I built myself a world map editor. Using the Godot editor for the UI, and VS Code for the code. I really enjoy that I built a tool for my Godot game using Godot.
Managing Popups in Godot
I recently ran into a problem with Godot: the built in way it handles popups is not particularly great for video games. Or, at least, it’s not how I want popups to…
Recruiting Random Adventurers
As I stated in my first post, the first part of my game I decided to work on was recruiting random characters (called “Adventurers” in my game) and displaying them to the…
What Sort of Game am I Making?
I want to build a game similar to XCOM with a fantasy theme, and I think PF2E is a great fit for this. This is going to be a massive undertaking.