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Starting the Combat Scene

Posted on 2025-03-03

It’s time for me to move on to another part of my game. The world map definitely needs more work, but it’s just one part of the overall game. The other big…

Building the World Map

Posted on 2025-02-24

As I mentioned in an earlier post, the game I want to make is heavily inspired by XCOM: Enemy Within and XCOM2. A big part of both these games is a world…

Taking the Time for Tools

Posted on 2025-02-17

I built myself a world map editor. Using the Godot editor for the UI, and VS Code for the code. I really enjoy that I built a tool for my Godot game using Godot.

Managing Popups in Godot

Posted on 2025-02-11

I recently ran into a problem with Godot: the built in way it handles popups is not particularly great for video games. Or, at least, it’s not how I want popups to…

Recruiting Random Adventurers

Posted on 2025-02-08

As I stated in my first post, the first part of my game I decided to work on was recruiting random characters (called “Adventurers” in my game) and displaying them to the…

What Sort of Game am I Making?

Posted on 2025-02-05

I want to build a game similar to XCOM with a fantasy theme, and I think PF2E is a great fit for this. This is going to be a massive undertaking.

The Journey Begins

Posted on 2025-02-03

The title is a bit of a lie, and I’m sorry for that. I actually started about a month ago. I lamented at our annual New Year’s Eve party that I’d have…

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Recent Posts

  • Panic Spiral: Progress Demo #1 2025-08-04
  • Panic Spiral: Mapping the Ship 2025-07-28
  • Panic Spiral: Walls and Collisions 2025-07-21
  • Panic Spiral: Time for a Rewrite 2025-07-07
  • Panic Spiral: Laying Strong Foundations 2025-06-30
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